Nuance


Nuance :

Any effect, property, or detail of a gameplay element that is not mandatory or obvious. Typically, if understanding and using a property is mandatory for progression, then the property is far more likely to be obvious. It's the optional, or non-required, properties that are less likely to be used, framed in context to the gameplay, and therefore learned. So if power is defined by beating a game, it's mandatory goals/challenges define the scale of power. This is why an optional, nuanced property can be difficult to place on this power-value-scale. Depending on the set of challenges you wish to group, a given property can be more or less nuanced. For single player games, it's common to consider the entire game

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