A way to organize parts that make up the whole. All games can be broken down into sub-sections or sections. e.g. rooms, loading sections, cut scenes, stages, levels, rounds, or turns. See "Mind Game"
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}