Unidirectional Flow : The most common type of flow for interplay loops. Like in Rock Paper Scissors, the counters only flow in one direction thus making a closed loop of interactivity and potential
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}