Dead Zone 3 : A programmed zone positioned around the neutral state of an analog stick that does not activate a response from the game system. Dead zones are possible with non-analog stick input devices as well like the Wiimote or Kinect
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}