Deep


Deep : The term "deep" only applies to games with many back and forth counters. Put another way, the gameplay must sustain many pushes and pulls between the opposing side (generally where each side tries to achieve victory). Any other use of "deep" to describe an interplay system of a game must be explained explicitly. See: "Back And Forth Counters". The following definition describes the use of the term "deep" as it is commonly used for competitive multiplayer games. It is not a sufficient definition for gameplay analysis. A multiplayer game is deep if it is still strategically interesting to play after expert players have studied and practiced it for years, decades, or centuries. --Sirlin, January 2002
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