Degenerate Strategy : According to Salen & Zimmerman (2004, p.271), "A degenerate strategy is a way of playing a game that takes advantage of a weakness in the game design, so that the play strategy guarantees success"
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}