Difficulty : How challenging a task, action, or solution to reach a goal is. Games can be challenging in a variety of ways. Typically, we measure and discuss challenge in terms of objective skill using the DKART system
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}