A Matrix is a specific kind of strategy that continually reduces the opponent's viable options until all of the opponent's choices are either completely locked out or can be countered without the aggressor needing to enter double blind encounters
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}