Reverse Flow : When mechanics are used in such a way as to reverse the natural flow of interplay within its interplay loop. Generally the potential to reverse the flow is small compared to the normal flowing actions
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}