Stamina (Dexterity) : How long a motion or series of motions can be maintained or repeated before a level of performance drops. This level of performance must be declared. A sub-facet of dexterity skill
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}