Strict Encounters : When a game system is designed with mechanics that have very few dynamics and variation. Like in Rock Paper Scissors, the outcomes of each hand to each hand are exact, strict, and unchangeable
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}