Strict Variation : Examines the exact way a game's "levels" are arranged or grouped. Can examine any group of areas, challenges, or levels so long as their relative order is maintained
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}