Stylization : Also known as "abstracting". The simplification that a game makes when simulating an activity. For example, the fact that cars do not run out of gas in Grand Theft Auto III. (Half-Real chapter 5.)
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}