Cluttered Design


Cluttered Design : The opposite of clean design. Design elements or decisions that communicates obscure or ambiguous information in emergent gameplay. Cancels, simultaneous actions, high action frequency, strange emergent behavior, arbitrary limitations, static-space, and excessive complexities are all design elements that can contribute to a cluttered gameplay experience
No records Found
afaatim.com copyright © April 2016 Dr.K.R.Kamaal. All rights reserved