The decay and refilling of a virtual resource in actual gameplay. When this cycle is made possible completely using concrete space (2D/3D) and organic interactions, the cycle can be described as "organic"
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}