Advanced Technique : Shorten to ATs. Any application or combination of mechanics beyond the most straight forward individual use of game mechanics. ATs can be very useful, functional, or have little practical purpose
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}