Adventure Game


Adventure Game :

(ICT) Adventure games date back to the early days of mainframe computing. The early adventure games consisted entirely of written text, but modern adventure games incorporate elaborate graphics, sound and video sequences. The dividing line between an adventure game and a Simulation is rather fuzzy. In both sorts of programs there are a number of obstacles to overcome, and the player has to indulge in mind-stretching lateral thinking in order to overcome them. Adventure games are often set in a fantasy world, e.g. Myst or Riven, but some are more down-to-earth and can play an important role in language teaching and learning, e.g. Who is Oscar Lake? See Section 3.4.9, Module 2.2, headed A simulation on CD-ROM. See: Maze,?MOO, MUD, MUVE

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