Emergence (Gameplay) 1


Emergence (Gameplay) 1 : In the simplest definition, emergence is gameplay in non linear games. Emergence is the result of gameplay rules that govern (not absolutely dictate) many possible outcomes. Often times, emergent cases are thought of as ones that the player uniquely and personally creates or cases that the designer(s) don't anticipate. This view is problematic. After all, the emergent possibilities of most games far exceed count. The more complexities (rules) in a game and the more dynamic their interactions the more possibilities are possible. Therefore, any one possibility out of many is an emergent possibility. Just because a designer doesn't anticipate one possibility doesn't make it more special than any other possible outcome
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