Abstract Mechanic : A mechanic that has no spatially defined effect on other spatially defined gameplay elements. Also a mechanic that is not consistent with the established style or fiction of the game
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}