Learning Object 1


Learning Object 1 :

(ICT) A self-contained piece of learning material with an associated learning objective. Essentially, a learning object should be capable of being reused in a variety of applications and may be described as aReusable Learning Object (RLO). Examples include interactive sequences made up of different combinations of texts, images, audio and video clips, and self-contained exercises that might be incorporated into a website or Courseware created with the aid of an Authoring Tool, or a Virtual Learning Environment (VLE). See David Wiley, The instructional use of learning objects:http://reusability.org/read/

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