The smallest degree of change needed for a change to be significant for a particular mechanic. Also known as minimum degree of difference. This is an arbitrary amount that should be stated up front in any discussion of a game's variation
Richard Hakem Terrell (KIRBYKID), An indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher), Critical-Gaming Network (Critical-Glossary), Dallas, TX, USA 2007 (updated 2013). http://critical-gaming.com/critical-glossary/, (Ergo - Amer) {747}