Asynchronous Time (Async)


Asynchronous Time (Async) : A B.E.S design innovation applicable to real-time games. First we take the idea of real-time and define it by actions and concepts understanding that it's the coherency of these details that create our sense of time. Then we break down this newly defined version of time dividing it in specific contextual ways. From here new timelines can be created and presented to players in an asymmetric way only to be reassembled into a master timeline
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